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I went from 6ish years of WoW (wow!) over to Skyrim a month or two ago, which is a single-player story-driven game that is excellence. And then over to SWTOR. So the change was a slightly phased one for me, but I absolutely felt this same presence in SWTOR that Gabe/Mike mentioned above: you feel your character. And this is entirely because of the choices you make. And unlike other games where there is one "correct" answer and one "lesser" answer so you always want to make the "correct" answer, or even other games that waffle on the idea of irrecoverable choices, SWTOR gives players roughly equal, permanent choices, and they do so in a way that eventually becomes less agonizing and more beautiful. Thankfully I came into SWTOR from Skyrim, so it was Skyrim that started conditioning me to play the character because none of my choices are ever "wrong" (ok, so I still abuse the Quicksaves...).While playing last night with Scott he explained that his bounty hunter was all about completing her contracts and getting credits. She didn’t let her feelings get in the way of the job. He was thinking about this before his character was even level 10. I’d be very surprised if he had any idea what sort of “person” his Troll Shaman was in WOW.
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